[Ibakha Wanderer is many things. Dotharl, traveler, Warrior of Light, savior of Hydaelyn, kind of a jerk. But more than anything else, she is a free spirit, and she cannot let anything tie her down. Which means, when she incurs a debt, she will be damn sure to repay it.
And, well. X'rhun had helped her out a lot. He had taught her the basics of red magic, the basics of Eorzean language, and generally saved her butt after her incident in Ul'dah... Up until she just up and wandered away one day, unable to keep her wanderlust in check. She had to repay him somehow.
... Unfortunately, Ibakha was also... not quite as civilized as some other people, on account of spending most of her time in the wilderness. So when she thought of how to repay him?
Well, there's a Xaela woman approaching X'rhun, carrying a sack that definitely has some blood splattered on it.]
[ X’rhun Tia goes a lot of places, he sees a lot of people, and he endeavors to remember them all. He keeps an extensive library of faces and names tucked away in his head, should their paths cross again, but even if he did not… Ibakha is hard to forget.
He took no offense at the way she had wandered out of his life; he was a pilgrim himself, and he understood the need to keep moving. To have her suddenly reappear now is a surprise – a pleasant one, if the sight of the blood spattered across her cargo was not at least somewhat worrying. Ah, he can address that later. ]
[ Ah, yes. He recalls how Ibakha can be a little… rough around the edges. A wonderer her whole life, if he remembers right, to the point of very little social interaction.
It’s a good thing he’s not really one to stare. ]
Think nothing of it. I couldn’t have very well left you as I found you, now could I?
[ Once she sits, X'rhun leans his elbows on the table, fingers laced together in front of him. He levels his gaze at her -- it's serious but not unkind. ]
You know me. You know I have never asked for reward for the things I do. If you truly feel that you do owe a debt, seeing you now, alive and well, is more than enough repayment for me.
Keep living, hone your craft, and I could ask for no more.
[ His brows go up, and he breathes out a laugh, tail lashing behind him with amusement. ]
'Tis adorable, the way you assume that for the last two decades and then some that I have faced naught but people, but go on. Tell me how you have improved upon what I taught you.
[She does! And once they're out into Thanalan, she drops any real pretense of being civilized. She gets low to the ground, looking for tracks, following a trail of... something.
Until she finds her target. A lone giant mammet wandering around. in other words: the fucking b-rank, ovjang.]
I've destroyed this thing before, but it somehow seems to come back.
Gone from her fighting are X'rhun's flourishes, fancy footwork, and honor. It's a style of a beast, made to fight beasts, the flashing fire and bright aetherial lights being turned into a distraction so she can strike from behind, or in the monster's weak point. Corps-a-corps brings her straight into the mammet, and with a few slashes, she Discplacements out, via kicking off the thing's face. Once she lands, her stance is low, like a beast's, and she's circling off to the side.
As Ibakha fights, she is never still. She's casting and doublecasting, building up both her white and black mana reserves, but she does so while running around the monster. She's constantly bouncing in and out, weaving together swordwork and spells, and if the enemy attacks one place, she's already moved. She moves freely in three dimensions, even- The aetherial swords of Fleche fly out, and she jumps, using them as footholds to get into the air, kicking off to launch spells from the air.
When she slashes, it resembles more the slash of a coeurl's claws than a sword. Her thrusts seem modeled after a Final Sting. Even her magic- Her Veraero blasts in front of her like Garuda's twisters, between Contre Sixte's many swords flying at all angles like the Knights of the Round. And in the end, she jumps into the air, raining a Verflare from above, following down into the explosion herself, planting her sword into the mammet's head.
(She'd make a good Blue Mage, if the game would ever give those to us.)
She pulls her sword back out, sitting on the mammet's broken body.]
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And, well. X'rhun had helped her out a lot. He had taught her the basics of red magic, the basics of Eorzean language, and generally saved her butt after her incident in Ul'dah... Up until she just up and wandered away one day, unable to keep her wanderlust in check. She had to repay him somehow.
... Unfortunately, Ibakha was also... not quite as civilized as some other people, on account of spending most of her time in the wilderness. So when she thought of how to repay him?
Well, there's a Xaela woman approaching X'rhun, carrying a sack that definitely has some blood splattered on it.]
It has been a long time, X'rhun.
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He took no offense at the way she had wandered out of his life; he was a pilgrim himself, and he understood the need to keep moving. To have her suddenly reappear now is a surprise – a pleasant one, if the sight of the blood spattered across her cargo was not at least somewhat worrying. Ah, he can address that later. ]
That it has, my dear. ‘Tis good to see you well.
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I have you and your lessons to thank for that.
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It’s a good thing he’s not really one to stare. ]
Think nothing of it. I couldn’t have very well left you as I found you, now could I?
But, what have you there?
[ Please don’t be something terrifying. ]
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[She does not like Ul'dah. At all.
But that said, she holds out the bag, and then tosses it to him.]
Kojin totems. They trade them for weapons in Rhalgr's Reach. It is... repayment.
[that makes the blood probably a bit more worrying, doesn't it?]
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Beg pardon, my dear. I don't mean to belittle this gift of yours, and I am truly grateful but, there is blood on this sack... why?
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The totems are the Kojin's offerings to their primal. Of course they did not let them go willingly.
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[so yes she did]
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Sit with me a moment, would you?
[ Because I just decided we’re in like a tavern or something. ]
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But for a moment, then.
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You know me. You know I have never asked for reward for the things I do. If you truly feel that you do owe a debt, seeing you now, alive and well, is more than enough repayment for me.
Keep living, hone your craft, and I could ask for no more.
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Sentimental, hm?
Ah, fear not of that. I have honed what you taught me. I daresay it no longer resembles your craft at all.
[living in the wilds vs being a fancy duelist will do that.]
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Oh? Now you have me curious as to what you have done with it.
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Your style, full of fancy and flourish, is surely effective to fight against people, but it is less so in the wilds.
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'Tis adorable, the way you assume that for the last two decades and then some that I have faced naught but people, but go on. Tell me how you have improved upon what I taught you.
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[OLD MAN]
Would you care to see it?
[... ibakha do not start a red magic bar fight.
ibakha DO NOT]
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[ Knowing Ibakha as he knows her, he’s quick to hold up a hand, stating firmly: ]
Not right here, and not right now. Let us take a walk first. I would see this improved technique of yours aimed at what it was made to fight.
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[... awww. no bar fight? She immediately stands up, shrugging.]
Very well. Where shall we go?
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[ Just what have you been telling people?? ]
Away from town. There's sure to be some beasts lurking about that would sooner make a meal of us.
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[absolutely blunt.]
I suppose... Ah, I have a suitable target in mind.
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[ about which part? Hard to say. ]
Very well. Lead the way.
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Until she finds her target. A lone giant mammet wandering around. in other words: the fucking b-rank, ovjang.]
I've destroyed this thing before, but it somehow seems to come back.
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[ Hard to tell with mammets, but either way, he stands back, arms crossed over his chest. ]
Go on then, my dear. Dazzle me.
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Gone from her fighting are X'rhun's flourishes, fancy footwork, and honor. It's a style of a beast, made to fight beasts, the flashing fire and bright aetherial lights being turned into a distraction so she can strike from behind, or in the monster's weak point. Corps-a-corps brings her straight into the mammet, and with a few slashes, she Discplacements out, via kicking off the thing's face. Once she lands, her stance is low, like a beast's, and she's circling off to the side.
As Ibakha fights, she is never still. She's casting and doublecasting, building up both her white and black mana reserves, but she does so while running around the monster. She's constantly bouncing in and out, weaving together swordwork and spells, and if the enemy attacks one place, she's already moved. She moves freely in three dimensions, even- The aetherial swords of Fleche fly out, and she jumps, using them as footholds to get into the air, kicking off to launch spells from the air.
When she slashes, it resembles more the slash of a coeurl's claws than a sword. Her thrusts seem modeled after a Final Sting. Even her magic- Her Veraero blasts in front of her like Garuda's twisters, between Contre Sixte's many swords flying at all angles like the Knights of the Round. And in the end, she jumps into the air, raining a Verflare from above, following down into the explosion herself, planting her sword into the mammet's head.
(She'd make a good Blue Mage, if the game would ever give those to us.)
She pulls her sword back out, sitting on the mammet's broken body.]
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