wanderinglost: (Default)
Ibakha Dotharl ([personal profile] wanderinglost) wrote in [community profile] dpscheck 2018-03-13 09:59 pm (UTC)

[Without even replying, she lunges.

Gone from her fighting are X'rhun's flourishes, fancy footwork, and honor. It's a style of a beast, made to fight beasts, the flashing fire and bright aetherial lights being turned into a distraction so she can strike from behind, or in the monster's weak point. Corps-a-corps brings her straight into the mammet, and with a few slashes, she Discplacements out, via kicking off the thing's face. Once she lands, her stance is low, like a beast's, and she's circling off to the side.

As Ibakha fights, she is never still. She's casting and doublecasting, building up both her white and black mana reserves, but she does so while running around the monster. She's constantly bouncing in and out, weaving together swordwork and spells, and if the enemy attacks one place, she's already moved. She moves freely in three dimensions, even- The aetherial swords of Fleche fly out, and she jumps, using them as footholds to get into the air, kicking off to launch spells from the air.

When she slashes, it resembles more the slash of a coeurl's claws than a sword. Her thrusts seem modeled after a Final Sting. Even her magic- Her Veraero blasts in front of her like Garuda's twisters, between Contre Sixte's many swords flying at all angles like the Knights of the Round. And in the end, she jumps into the air, raining a Verflare from above, following down into the explosion herself, planting her sword into the mammet's head.

(She'd make a good Blue Mage, if the game would ever give those to us.)

She pulls her sword back out, sitting on the mammet's broken body.]

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